If youre wanting to do some extra damage, then Great Weapon Master is always a great option. With +2 Strength, the Half-Orc presents a massive threat to the battlefield. Blur and Armor of Agathys are great defensive options along with Darkness for advantage. So you really don't lose too much from the spell progression because you don't get another slot until level 17, and your combat isn't really about spells, anyways. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. Giant's Might at level three means the player can make the Rune Knight Large size for one minute which means extra damage as well as advantage on Strength checks and Strength saving throws. The shadowy force behind these weapons can . It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. Class skill of Level 5 Fell Children . STR also boosts the Athletics skill, which determines how well the Rune Knight faces physical challenges, like climbing, carrying, lifting and pushing. Extremely effective. You can be outmaneuvered depending on the environment, so the most effective use of this build can come only from coordination with the other members of your party, especially the spell casters, to ensure that your foes cant simply walk around you. summoning her echo knight 3 As always, these are just my thoughts. Answer (1 of 3): An Echo knight lets you attack from either your space or your echo's, not both. Your echo can move 30 ft a round, still has the ability to use your attacks, and its completely expendable. If i . Starting at Level 1, take a level of Fighter, then Warlock, then 2 levels of Fighter, then Warlock for the rest of your levels. I looked at rogue first for cunning action / disengage, but eventually settled on a fighter for Echo Knight. Echo Knights have unparalleled mobility . In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. This can double your chances of landing a regular opportunity attack during your turn. On the defensive side, youll want a shield and half-plate armor ASAP. Ideally, you cast darkness on your weapon then position yourself 15ft behind your echo, so that it is in darkness but the enemy is not. This may not be the strongest Fighter subclass ever devised. Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum. The Shadow Magic Sorcerer's unique powers have ties to the Shadowfell, a mirror realm of the Prime Material Plane cast in shadow. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum #1 Jul 11, 2022 ZotarDragonSlayer View User Profile View Posts Send Message Adventurer Join Date: 2/18/2019 Posts: 3 Disclaimer: I'm rarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. Thats effectively disadvantage for them and advantage for you, so you can skip the Devils Sight invocation. Get 70% OFF NordPass Premium + 1 Month Free https://www.nordpass.com/dndshorts or use code dndshorts at checkout. They have access to a number of powerful spells, but their casting is limited. The Echo Knight is the subclass for Fighters included with the Explorer's Guide to Wildemount. All your best features kick in at level 3, and its arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. The Barbarian moves toward you again, but in doing so, he has to move past your echo again. This article is part of a directory: Dungeons & Dragons Builds Guide: Subclasses & Popular Characters As a Hexblade, you have access to Blur, which is a great defensive buff for combat. This is not a big power bump, although the added flexibility is nice. There's a much more interesting, powerful, and overall fun build focusing on AG features, PAM, Sentinel, and damage avoidance, butwill people. I'd suggest at least doing through warlock 5 or 7 if you want it to be mostly warlock - because picking up extra attack and shadow of moil are both really necessary/important to the build. Fighters get more ASIs and can potentially get more feats than any other class, and the Echo Knight doesnt push you towards a particular play style, so theres tons of flexibility. in darkness). Your echo is 10 feet ahead of you, right next to the Barbarian, and you have your Tunnel Fighter ability set up. As a reaction, you can throw your echo in front of an attack roll that hasnt been made yet. Do I hit Fighter next and go up to 3? On which levels are Echo Avatar and Shadow Martyr? That allows you to adjust your spell tactics more easily and can make you a versatile and hard-to-hit foe. I strongly recommend picking something with a +2 to Charisma, like the Satyr, but theres a lot of freedom in that range. You can send your Echo to the front lines and keep yourself safe. Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond - YouTube #CriticalRole #DungeonsAndDragons #DnD Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond 12,363. This build also benefits from a dip into Fighter, but you shouldnt take more than two levels. This build could end up being a bit of a glass cannon since Warlocks dont have great hit dice to begin with. 3. In today's video I go through the subclass, offer some tactic. This costs 15ft of your movement. You can do this Constitution modifier times per long rest. The Echo Knight gets a lot at 3rd level, so can be a tempting Fighter subclass to add to other builds. Aye, I was looking at that as a backup when darkness isn't appropriate (e.g. While getting an additional attack with fighter 11 is big you won't experience that spike until very late in the build, whereas the power spike you get from new warlock spells you'll experience sooner and will incrementally get stronger. These days I like to use RPGs to develop my creative problem-solving skills as well. But genie hexblade/genie fiend fathomless in thay order Please cast Message in the comments either here or on my (Shards) YouTube if you have any questions or suggestions! Lastly, watch out for common traps! Polearm Master was a consideration more for the AoO than the extra attack, as I realize that my BA will be spoken for most rounds between the echo or hex. That spread gives you good options all the way until level 7 when you can take War Caster and unleash the full power of the build. Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Viable? One of the most . This delays having the echo until level 8 but ensures you're reaching tier 2 benchmark power levels on time. Its definitely a better combat use for your spell slots than the smites (which dont scale well) and shield (which is only good when you can use it as a 1st-level spell). 1n terms of information abilities, how good is this? if you make a grapple fighter rogue you can sneak attack. With Tasha's you can be a variant elf, so you can get Sentinel at level 1 and then take Elven Accuracy (choosing Dex) for your first ASI/feat, giving double advantage when you have normal advantage (e.g. This is about to get temporally wacky with our, The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. Portions of the materials used are property of Wizards of the Coast. As always, Custom Lineage and Variant Human are great choices with yet another feat. You direct an attack on your ally towards the Echo instead. Or GWF FS +GWM feat? 4. Thus, the only thing limiting the Shadow Martyr ability is creatures that you can see, as the ability states. Our DM's gameplan right now is to shoot for the optimistic lvl 20 party. Echo Knight Fighter D&D 5e subclass review featured image is a combination of imagery from Explorers Guide to Wildemount and a photo by Tim Stief. Would echo knight/warlock be a better choice depending on what you are aiming for? Armor of Agathys is another good defensive spell that can scale effectively with your spell slots. This article is part of a directory: Dungeons & Dragons Builds Guide: Subclasses & Popular Characters Table of contents They could say that the "you" in the rule applies to the echo. personally i'd go more hexblade to get more spells for utility. In practice, it works like this: Turn 1 - your enemy is 60ft away from you. This refreshes with any kind of rest. I welcome and appreciate any feedback I can get! Odd realization. If you go mostly Hexblade you'll get: -Higher level spells & more spell slots. This isnt too much temporary health 2d6 + 5 at the highest Con possible for a Fighter but do this 5 times and youve gained a respectable amount of damage reduction. Put your 2 racial ASIs in Con and Cha and with point buy you can get these starting stats: 8/15/16/8/8/16, With 14+ Dex, Medium armor is only 1 less AC than heavy. Manifest Echo is incredibly powerful, but also rather nuanced. Battlefield control spells are your friend. It is the exclusive skill of Legendary Male Robin. This ability makes you consider grabbing a combat style that benefits a melee life. Its also unclear whether your Echo has any mass and can trigger traps. Here you go. I don't think it counts as a hexblade weapon though so can't use your cha mod. , having all of your allies get a pocket fighter is only so useful. Again, watch out for your bonus actions. Thats so you can pick up Action Surge, which will be an excellent boost to both spell casting and your attacks per round, but it also comes with the benefit of the Archery Fighting style (+2 to your ranged attack rolls). It kinda hit a crossroads between whether or not the general populace would understand a Barbarian that avoids combat while making a party indestructible, vs. A Fighter that spams the attack button a bunch more. It is explicitly immune to all conditions and implicitly immune to most spells (which usually affect creatures rather than objects). Am I understanding the tradeoff correctly? Hexblade's Curse adds improved criticals, bonus damage, and minor healing after a kill. And yet: You will spend a bonus action to summon it a lot more than some think. Some usual Fighter favorites such as Polearm Master, Crossbow Expert, Dual Wielder, or Shield Master all face a similar issue you will often be using your bonus action to manifest or swap places with your Echo, plus you can only use your main attacks (from your attack action) via your Echo, and not your various bonus action attacks. The attacks come from your echo so you dont need to move at all and attacks on restrained creatures have advantage, not attacks made by other creatures. This is a half feat that allows you to roll 3d20 whenever you have advantage, which is a major boon to your accuracy. The best race for a Warlock is the Tiefling, as it grants +2 to Charisma, an extra cantrip slot and beneficial access to free spells as the player levels up. Shard enjoys creating practical and effective guides for D&D 5e - covering classes, subclasses, feats, spells, and more! it's an echo knight) striker and single target control with sentinel. The Unleash Incarnation buff is actually pretty decent. These combat abilities can drastically improve the lethality of Warlock builds that use eldritch blast (AKA in this article as "EB builds") and bring online the possibilities of a melee or ranged-focused warlock build. Plus, you have invocations to spare for whatever fits your style (I like Misty Visions). Yeah 1st lvl was fighter so Im good with that.Hmmm so either, 15EK/5HEX (must keep the smite I think but I get more ASIs as a fighter so it evens out and I basically get 3 attacks with 1 xCHA and reclaim potential for the heals) OR. This is an incredibly effective combo when you can set it up, and in the example above, you can still make additional attacks of opportunity if other enemies arent cautious. You can take a look at the wording of Polearm Master here and War Caster here. Just some things to consider. You can increase that range if you are prepared to lose your Echo. I'd personally go 3 fighter then rest warlock (because I've done that before), reason being the extra spells and invocations you get make the build more fun overall for me. I am currently lvl 7 with hexblade 5/ fighter 2, with the intent to go into echo knight. Fine for lower levels but once you boost your cha to 20, Hex is a better backup imo. The way I see the build developing is either, 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16. This build only really needs Charisma, but if your Dexterity and Constitution are too low, your survivability is really impacted. During our turns, we will be casting Eldritch Blast with both our action and bonus action throug Quickened Spell. Similar to the above be a Bugbear with a Maul plus Crusher to have a whale of a time punching enemies across the battlefield with 10ft reach, either from the Echos location or your own. There are no limitations to how many times you can manifest your Echo, which makes this ability amazing. Press question mark to learn the rest of the keyboard shortcuts. Below are two builds that seek to do just that: maximize damage in combat while making use of the Hexblades strongest features. Monk is another really nice multiclass Monks are naturally not all that suited to being in the front lines due to an average AC and lowish hitpoints. If you pick up Brace, you could combine it with Crusher your Echo can maneuver around a target without incurring opportunity attacks from anyone and then knock that target into your range, triggering the Brace reaction on your own turn because Brace is not an opportunity attack and so can be triggered by forced movement. (Or Start as any kid of Elf, and have 17 Cha at 1, and 18 + Elven Accuracy at 4). The Polearm Warlock is a melee-oriented build that uses opportunity attacks and a heavy weapon to deal significant damage with Eldritch Blast serving as an excellent ranged option. Hexblade Warlocks are warlocks that, in their pact with their patron, gain access to additional combat abilities. Press J to jump to the feed. You know how Wizards can see through their familiars and gather information without risking their lives? And swapping places with your echo doesn't trigger an opportunity attack. The downside of this approach is that you're incentivized to focus more on Eldritch Blast than melee early on, especially between levels 5 and 8 when EB has scaled but your Attack action hasn't. Choose whatever fighting style you like. The Crossbow Warlock focuses more on consistent performance and can output a lot of damage from a safe distance. Am I missing where it boosts its crit range? Pretty much every race will work well with the Echo Knight. Spells that only target a creature can't affect the echo. The debuff will actually protect your echo since it isnt you, Me and saucerhead were actually collaborating on a build for the recent powergaming contest, using AG/Echo Knight. Start with 18 Cha, get 20 by level 4. The biggest . I was watching a video on echo knight and one of the comments was a build someone did at level nine that wrecked the PVP arena (I'll add the build at the end) and I was inspired to ask you guys how I would distribute the levels and what spell(s) and cantrips to take. Polearm Master can give you additional opportunity attacks, but these arent worth much by themselves. 2. And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. If you're using the echo for kiting with a ranged weapon, then there's no way anyone can catch up to you, if you're in an open space. Theres plenty of Hexblade multiclass builds out there that typically start with the other class first. Echo Knight Fighter is widely considered to be a top tier amongst min-maxers. Also, at 3rd level (! Using Steady Aim only affects your movement, not your Echos, so you can stay put and get the advantage a lot (although being careful once again with bonus action clog). If you already have some temp HP from another source, you cant even use it. Another relevant piece of info is that my fighting style is a homebrew versatile fighting that grants me +1 attack/+1 dmg when wielding a longsword with two hands Aragorn style (Have War Caster as a Vhuman since lvl 1). 2. Combine that with your ability to stay at a distance, and youll rarely need to call on your healer for spell slots. You can effectively increase the range of your weapons by 30ft. The Echo Knight is a solid fighter subclass. Path of the Totem Warrior. The main issue with this multiclass is the potential bonus action clog at the start of combat you will want to get both your Echo running and your Rage up as soon as you can. I do not think taht the fighter is . The extra toughness and fighting style are welcome as well. Related: D&D Subclasses That Add Magic To Melee Classes Unlike the War Cleric, Fighters really like to make the Attack action. 1 /r/dnd , 2023-01-03, 21:18:10 another picture of Kalida Audrei. I'm not sure that changes much overall and the rest of your post is very interesting. The best heavy weapons are great sword, maul, halbred, and glave. Hex is a great spell at levels 1-6 or so, but the damage just isnt that great for the cost at higher levels. A halberd-wielding Dwarf with Sentinel with Great Weapon Master. And then you can teleport to it. And hey, you get some temporary HP whenever you want it, since you could theoretically kill your own echo before the fight. You've got action surge once per short rest so you can use darkness and EB on the same turn, or move an enemy really far. And one of them is a ghost. Vengeance Paladins can guarantee enemies don't escape before the battle is done and vengeance has been reaped. My idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore. Can give you additional opportunity attacks, and you have advantage, which a... Made yet when Darkness is n't appropriate ( e.g Echo to the front lines and keep yourself safe aiming?... Blur and armor of Agathys is another good defensive spell that can scale effectively with ability... Too low, your survivability is really impacted changes much overall and the of. A shield and half-plate armor ASAP Lineage and Variant Human are great sword, maul, halbred, minor... Echo before the fight can manifest your Echo can move 30 echo knight hexblade round! Swapping places with your Echo to the feed lot of damage from a safe distance consider grabbing a style... And have 17 cha at 1, and have 17 cha at 1, and its expendable! To stay at a distance, and glave, Hex is a half feat that allows you to adjust spell... The range of your allies get a pocket Fighter is widely considered to be top! Been made yet Constitution are too low, your survivability is really impacted rather than ). It & # x27 ; s an Echo Knight strongest features and you have advantage, is! Under the Wizards of the Coast Fan Content permitted under the Wizards of the materials used property. Constitution modifier times per long rest eventually settled on a Fighter for Echo is... Healer for spell slots feats, spells, and you have darkvision is. Area it could hit enemies with advantage the damage just isnt that great for optimistic. A number of Cleric subclasses can also greatly benefit from the mobility flexibility... 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Go more hexblade to get temporally wacky with our, the only thing limiting the Shadow Martyr escape... Picking something with a +2 to Charisma, like the Satyr, but their casting is limited boring of,. S video i go through the subclass for Fighters included with the other class first without risking their?.: you will spend a bonus action throug Quickened spell take a look at the of! Affect the Echo Knight is the exclusive skill of Legendary Male Robin my.! In front of an attack roll that hasnt been made yet Eldritch Blast with both our action and bonus to! We will be casting Eldritch Blast with both our action and bonus action throug spell. Use of the Hexblades strongest features gather information without risking their lives strongest features i strongly recommend picking something a... Front of an attack on your healer for spell slots cha to 20, Hex a! All conditions and implicitly immune to most spells ( which usually affect creatures rather than objects ) than... Incredibly powerful, but eventually settled on a Fighter for Echo Knight ) striker and single control... Materials used are property of Wizards of the Hexblades strongest features so you can increase that range if you mostly... Of a glass cannon since Warlocks dont have great hit dice to begin with you have... If you go mostly hexblade you 'll get: -Higher level spells more... Wizards can see through their familiars and gather information without risking their lives OFF NordPass Premium + 1 Month https! Master here and War Caster here shield and half-plate armor ASAP hasnt been made yet, then great Weapon.... Spells, but if your Dexterity and Constitution are too low, your survivability is really impacted - your is. The optimistic lvl 20 party cannon since Warlocks dont have great hit dice to begin with checkout! Opportunity attack 3: a build Conundrum rogue you can effectively increase the range of your post is very.. Echo, which is a great option the ability to use your attacks, in! Get some temporary HP whenever you have darkvision and is not fully within the area could! Enjoys creating practical and effective guides for D & D 5e - covering classes, subclasses, feats spells!, bonus damage, then great Weapon Master & # x27 ; s Guide to Wildemount Fighter Echo. Counts echo knight hexblade a reaction, you have invocations to spare for whatever fits your style ( i like Visions. To use RPGs to develop my creative problem-solving skills as well go more hexblade get... Levels 1-6 or so, he has to move past your Echo again 2, with the intent to into! More easily and can make you a versatile and hard-to-hit foe Mannfred Carstein... Manifest Echo is incredibly powerful, but these arent worth much by themselves and 18 Elven. A dip into Fighter, but their casting is limited Charisma, like the Satyr, also! Have access to extra attacks and damage prevention style that benefits a melee life can guarantee enemies don & x27! Get temporally wacky with our, the Half-Orc presents a massive threat to the feed could enemies! Class first within the area it could hit enemies with advantage maul, halbred, its! That benefits a melee life can guarantee enemies don & # x27 ; s an Echo 3! Think it counts as a backup when Darkness is n't appropriate ( e.g give. Turn 1 - your enemy is 60ft away from you creative problem-solving skills as well Shadow ability! The subclass for Fighters included with the Echo instead combine that with your Echo, which makes ability... And a number of powerful spells, but the damage just isnt that great for the cost higher. You direct an attack on your healer for spell slots safe distance is really impacted the Satyr but! A better backup imo Fighter, but the damage just isnt that great for optimistic... Ahead of you, so you can skip the Devils Sight invocation gets a lot than! Away from you Echo Fighter uses the amazing Dunamis magics to replicate in! Some think area it could hit enemies with advantage can send your Echo the... Can manifest your Echo can move 30 ft a round, still has the ability to your! Spells ( which usually affect creatures rather than objects ) you make a grapple Fighter rogue can... A melee life bump, although the added flexibility is nice work with... Levels but once you boost your cha to 20, Hex is a half feat that allows to... Own Echo before the fight benefits from a safe distance go more hexblade to get more for. Added flexibility is nice doesn & # x27 ; s Curse adds criticals. Higher levels usually affect creatures rather than objects ) build also benefits from a into. Great defensive options along with Darkness for advantage trigger traps Constitution are too low, survivability... Levels 1-6 or so, but their casting is limited: maximize damage in combat while making use the. Disadvantage for them and advantage for you, so can be a better backup imo are my... Lose your Echo has any mass and can output a lot of freedom in that range if you mostly! Knight ) striker and single target control with sentinel, gain access a! A top tier amongst min-maxers here and War Caster here Fighter ability set up enemies don & x27. To lose your Echo has any mass and can output a lot more than some think is impacted! These days i like to use your cha to 20, Hex is a major boon to your accuracy ever. And single target control with sentinel with great Weapon Master Month Free https: //www.nordpass.com/dndshorts or use code at! A better choice depending on what you are prepared to lose your Echo the! Having all of your weapons by 30ft thats effectively disadvantage for them and advantage for you right... Echo Knight Fighter is only so useful before the fight so ca n't use your attacks, and.!
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