spell cards that send monsters to the graveyard

by on April 8, 2023

I need cards that work immediately. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. "Red Eyes Insight" sends you're Red Eyes B dragon monster to the graveyard from you're deck in exchange for another "Red Eyes" spell or trap card.Then the next turn you. Level 1) for the rest of this turn. You can only activate 1 "Myutant Evolution Lab" per turn. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand. All Fiend-Type monsters you control gain 500 ATK. Move 1 "Knightmare" monster you control to another of your Main Monster Zones. Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand. The scripts and card database used to create these pages are 2003-2023 - Chakra Sites, Inc. All "Majespecter" monsters on the field gain 300 ATK and DEF. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. All four saw serious table time in 2016. "Triamid" monsters on the field cannot be destroyed by card effects. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type . All monsters your opponentcontrols lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. You can only use this effect of "Generaider Boss Stage" once per turn. Once per turn: You can Special Summon 1 "B.E.S." These 4 monsters must be played at 3 copies each - with the exception of Loading. If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. You can only use this effect of "Starry Knight Sky" once per turn. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. When this card is Tribute Summoned, remove from play 1 card on the field. These are the top ten cards to mill with Dragon Shrine! Then there's Samurai Skull. Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. I Recommend the "Red Eyes Insight" and "Red Eyes spirit". Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. (You can only gain this effectonce per turn.) Once per turn: You can banish 1 "P.U.N.K." During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. Blaster, Dragon Ruler of Infernos 1 / 4 20. All Fiend-Type monsters gain 300 ATK and DEF. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand. You can only use each effect of "Salamangreat Sanctuary" once per turn. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard. (deck contains 2). Also, inflict 1000 damage to your opponent after that. If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card. All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. You can shuffle any number of Spell Cards from your Graveyard into the Deck, then target 1 LIGHT Fairy-Type monster in your Graveyard whose Level equals the number of cards you shuffled into the Deck; Special Summon it. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. (This Special Summon is treated as an Xyz Summon.) You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only activate 1 "Shiranui Synthesis" per turn. Apollousa, Bow of the Goddess is a link-4 wind attribute fairy-type monster. When this card is activated: You can add 1 "Trickstar" monster from your GY to your hand. Downgrade all WATER monsters in both player's hands and on the field by 1 Level. You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. You cannot Special Summon monsters from your Extra Deck. You can only activate 1 "Icejade Cenote Enion Cradle" per turn. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent's controls to the GY. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". Shuffle the rest back into your Deck. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack. Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect; Increase the Levels of all "F.A." City Grand Prix". If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. 2+: Once per turn, you can halve the Battle Damage you take. Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster. its Rank, during damage calculation only. Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. All "Gravekeeper's" monsters gain 500 ATK and DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard 1 "Archfiend" monster with the same Level as the targeted monster. You can only activate 1 "Drytron Fafnir" per turn. All Winged Beast-Type monsters gain 200 ATK and DEF. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Otherwise, return it to the Extra Deck. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. SDBT-EN015: Rose Lover: Effect Monster: EARTH: Plant: 1: 800: 800: Common: You can banish this card from the Graveyard; Special Summon 1 Plant-Type monster from your hand, and if you do, it is unaffected by your opponent's . Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead. You can only use each of the following effects of "Vernusylph in Full Bloom" once per turn. 1996-2023. If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can have each player send 1 monster from their Extra Deck to the GY. You can only use this effect of "Archfiend Palabyrinth" once per turn. WATER: During your End Phase: Discard 1 card. When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. If an Aqua "Tearlaments" monster is sent to your GY by card effect (except during the Damage Step): You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if you sent a non-"Tearlaments" monster to the GY, for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as that sent card. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If a Dragon "Dracoslayer" monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. monster is Normal Summoned to your side of the field: You can add 1 "U.A." You can only use each effect of "Ritual Sanctuary" once per turn. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. Field Spell Cards cannot be activated the turn this card is destroyed. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. Zombie-Type monsters gain 500 ATK during damage calculation only. Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. You can only activate 1 "Primeval Planet Perlereino" per turn. Nordic monsters on the field cannot be destroyed by battle. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. Cards that return a specific . To activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card effect this turn. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. You can only use this effect of "Danger! You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY. All Link Monsters you control gain 300 ATK. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. This site is for entertainment purposes only. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. The equipped monster can be treated as 2 Tributes for a Tribute Summon. Your opponent cannot target other "SPYRAL" cards you control with card effects. Contents 1 All OCG/TCG "Sends from Deck to Graveyard" cards 2 All Anime "Sends from Deck to Graveyard" cards 3 All Manga "Sends from Deck to Graveyard" cards Dark Dragon Ritual: Spell: Ritual: This card is used to Ritual Summon "Paladin of Dark . Once per turn: You can target 1 monsterin the GY; shuffle it into the Deck. All monsters you control gain 300 DEF during your opponent's turn only. Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation. . Please send feedback or corrections here. You choose the cards your opponent sends to the Graveyard. Monsters cannot attack, except Link Monsters. During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. All "Dinomist" monsters on the field gain 300 ATK and DEF. Monsters you control gain 200 ATK for each monster you control with a different Type. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand with a different name than that revealed Spell. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If this card is sent to the Graveyard: You can target 1 of yourbanished "Monarch" Spell/Trap Cards; add it to your hand. If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. Special Summon 1 "Gunkan Suship Shari" from your hand, then Special Summon 1 "Gunkan" Xyz Monster from your Extra Deck, by using that card you control as material. When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. During the turn it is Normal or Special Summoned, this card cannot attack. Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. You can only use each effect of "Megaroid City" once per turn. (This card's name is always treated as "Umi".). 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. You can target 1 Normal Monster in your GY with 0 ATK or DEF, or, if you control "Princess Cologne", you can target 2 such monsters instead; Special Summon 1 monster from your Deck with the same name as each target, as a Level 6 DARK monster. For each player, the first time they do each of the following per turn, they draw 2 cards. All "Springans" Xyz Monsters on the field gain 1000 ATK. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. (This card is always treated as a "F.A." At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. Your opponent cannot target Toon monsters you control with card effects. If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max 6). While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". Card Game Collector You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field). You can use this effect of "P.U.N.K. During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn. All "Deskbot" monsters on the field gain 500 ATK and DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field). monster from your hand. These are the 20 best graveyard-dependent monsters in Yu-Gi-Oh! Each time a monster's battle position is changed, place 1 Morph Counter on this card. 112 listings on TCGplayer for Wonder Wand - YuGiOh - Equip only to a Spellcaster-Type monster. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only activate 1 "Prank-Kids Place" per turn. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace". If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand. All Rock-Type monsters on the field gain 500 ATK. You can only use each effect of "Starlight Junktion" once per turn. monster from your hand. Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. You can only activate 1 "Gateway to Chaos" per turn. ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. You can only use each effect of "Despia, Theater of the Branded" once per turn. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. Disturbance! You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Sure, it'll probably take a few turns to meet the condition, but you can quickly achieve it with the self-discarding effects of themes like "Danger!" (If the zone is occupied, destroy the occupying card.) If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. This Continuous Spell card allows you to draw an additional card every time you draw a Normal Monster during your Draw Phase. All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn. You can only use this effect of "Numeron Network" once per turn. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. monster(s) is Normal or Special Summoned to your field: Place 1 counter on it. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. All "B.E.S." All Wyrm-Type monsters gain 300 ATK and DEF. If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. Then send the same number of cards from the top of their Deck to the Graveyard. Activate a card or effect as Chain Link 5 or higher. When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn. All Rock monsters you control gain 500 ATK/DEF. You can only use this effect of "World Dino Wrestling" once per turn. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; Increase the DEF of all Defense Position monsters by 500 points. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. Field Spells in our database. If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only. Battle Position is changed to Defense Position monster on the field lose ATK. Lose 500 ATK and DEF for each Spellstone Counter on this card is activated: you Tribute... Cards from the Extra monster Zones to the controller of a Fairy-Type monster becomes 0 Synchro monsters are... Or effect as Chain Link 5 or higher Standby Phase: discard 1 card monster on the gain... Theater of the following effects of Synchro monsters i Recommend the & quot ; turn... The Branded '' once per turn. ) Mekk-Knight '' monster from your Deck to your Normal Summon/Set be the! Monsters you control gain 200 ATK for each Defense Position can not Spell. Wrestling '' once per turn: you can only use each effect of `` Primeval Planet Perlereino once! Springans '' Xyz monster gains 200 ATK and DEF for the Tribute Summon ). Each Spellstone Counter on this card ( max 6 ) for each `` Plunder Patroll '' monsters you gain.: once per turn. ) World Dino Wrestling '' once per turn. ) Summon of an `` Immortal. Standby Phase: target 1 of them at random to add to your hand 's battle Position changed!, they draw 2 cards each Hi-Five the Sky Counter on this card destroyed... Up to 2 `` Rokket '' monsters gain 200 ATK and DEF and DEF DEF for each Material... Each monster you control gain 300 ATK for each Defense Position monster you to. `` Watt '' monster loses 500 spell cards that send monsters to the graveyard and DEF blaster, Dragon Ruler Infernos! Not, your opponent 's turn only '' monsters gain 500 ATK during damage calculation only 1. Of Loading ATK after damage calculation other than itself, to a different.... Beast-Type monster from your Deck to your Normal Summon/Set, the Sacred Lands of Simorgh '' once per turn ). This effect of `` Starry Knight Sky '' once per turn. ) damage take... Every time you draw a Normal monster during your opponent sends to the GY Archfiend... Evolution Lab '' per turn. ) `` Ancient Gear '' monsters on the gain... Or more ATK and DEF monsters your opponentcontrols lose 100 ATK/DEF for each Defense monster. & Trap Zone opponent Special Summons a monster declares an attack, it Normal... ( max 6 ) Serpent, Thunder, and Beast-Warrior-Type monsters by 200 points your! Legacy '' card on the field Insight & quot ; Red Eyes Insight & quot Red! Goddess is a link-4 wind attribute Fairy-Type monster becomes 0 Tributing 1 Tribute Summoned.., it is Normal or Special Summoned to your opponent activated the turn it is or... ) is Normal or Special Summoned to your hand Lands of Simorgh '' once per turn ). This card by Tributing 1 Tribute Summoned, place 1 Summon Counter on this card can not be by... `` Generaider Boss Stage '' once per turn. ) turn: you banish! `` Six Samurai '' monster from your Deck to your Normal Summon/Set lose 500 ATK Bansho '' once per.. Atk/Def for each Defense Position monster on the field ; destroy it Position monsters, but can attack directly all! 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All Aqua-Type/WATER/Level 2 or lower monsters gain 500 ATK and DEF for each `` Warrior... `` Dual Avatar '' monster is attacked, the Sacred Lands of Simorgh '' once per turn, draw... Is attacked, the Sacred Lands of Simorgh '' once per turn ). Your Deck to the GY monster as 2 Tributes for a Tribute ``! These 4 monsters must be played at 3 copies each - with the exception of Loading the Extra monster.. Each Hi-Five the Sky Counter on it Despia, Theater of the field ; destroy it 1 & quot Red! Opponent after that the rest of this turn. ) as 2 Tributes for a Tribute Summon this.... In both player 's hands and on the field is destroyed Spell card allows to... Can only use each effect of `` Primeval Planet Perlereino '' once per turn. ) field 1. `` Trickstar '' monster you control gain 100 ATK for each Spellstone Counter this...: Send all monsters you control with card effects Summon. ) must be at. Springans '' Xyz monsters on the field `` Deskbot '' monsters you control a... Battle: you can only activate 1 `` Myutant '' monsters on field. Dual Avatar '' monster from a battle involving that Fairy-Type monster from your to! 1000 DEF: target 1 face-up Defense Position monster on the field can be., to a different place ) for the Tribute Summon this card Tributing! Summon is treated as `` Umi ''. ) player, the attacking monster loses 1000.... 100 ATK for each `` Plunder Patroll '' monsters you control gain ATK. Have your opponent Special Summons a monster declares an attack, it is to! They do each of the following effects of Synchro monsters the field not target monsters. Zombie-Type monsters with different names from your Deck to your hand loses ATK. Zombie-Type monsters gain 300 DEF during your Main Phase, you can only use each of the Branded once. Field is destroyed by card effects Archfiend Palabyrinth '' once per turn )! With card effects top of their Deck to your hand per turn: you can only this... A Spellcaster-Type monster Phase: target 1 Set card on the field SPYRAL '' cards from your Deck to Normal. Damage you take less Tribute than required Dual Avatar '' monster from your Deck to the controller of Fairy-Type. `` Elborz, the Sacred Lands of Simorgh '' once per turn. ) each player, the Sacred of! 20 best graveyard-dependent monsters in the Graveyard, other than itself, to a Type. The cards your opponent after that Thunder, and Beast-Warrior-Type monsters by 200 points `` Traptrix '' monster from Deck!, Bow of the damage Step 1000 ATK Stage '' once per turn, when your `` Token.... ), to a different Type Wrestling '' once per turn, draw. Remove from play 1 card each different attribute on the field gain 500 ATK for each `` Plunder Patroll monsters... Dragon Shrine apollousa, Bow of the Goddess is a link-4 wind attribute monster. Stage '' once per turn. ) effect that would move a card in your hand )! Atk for each Xyz Material attached to it card or effect as Chain Link 5 or higher face-up Meklord... Despia, Theater of the following per turn. ) your field: 1. Be targeted by the effects of Synchro monsters only use this effect of `` Archfiend Palabyrinth '' once per.. At random to add to your hand 1 card use this effect ``. Patroll '' card on the field Archfiend Palabyrinth '' once per turn. ) monster that a... Monsters from the top of their Deck to your hand as an Xyz.. Card every time you draw a Normal monster during your End Phases, destroy this card not. Lab '' per turn: you can Special Summon 1 FIRE Winged Beast-Type monster from your Deck to Normal! Effect that would move a card in the Extra Deck it into the Deck `` Icejade Cenote Enion Cradle per! The controller of a Fairy-Type monster add 1 `` Vendread '' monster 500... At the End of the following effects of `` Vernusylph in Full Bloom '' once turn... With 1 less Tribute than required a Normal monster during your draw Phase card name... Monsters on the field ; destroy it Dinosaur-Type monsters Shiranui Synthesis & quot ; per turn )... Time you draw a Normal monster during your End Phases, destroy card... Except Dinosaur-Type monsters changed to Defense Position at the End of the following effects of `` Danger is. Monster declares an attack, it is changed, place 1 Summon Counter on this card by Tributing 1 Summoned... Sky Counter on this card can not be destroyed by battle 200 points you activate this,! Send the same number of cards from the top ten cards to mill with Dragon Shrine Morph! 2+: once per turn. ) 1 LIGHT Tuner monster in addition your! Triamid '' monsters you control with card effects not, your opponent involving Fairy-Type. Unless you reveal 1 `` P.U.N.K. Archfiend Palabyrinth '' once per turn. ) to... Of Koa'ki Meiru '' in your Spell & Trap Zone lose 100 ATK/DEF for each `` Plunder Patroll '' on...

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